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	<title>FlashPad</title>
	<link>http://durej.com</link>
	<description>ActionScript and Beyond...</description>
	<lastBuildDate>Sun, 20 Dec 2009 00:29:02 +0000</lastBuildDate>
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		<title>How to get FDT to ignore some &#8220;erroneous&#8221; code</title>
		<description>Have been using FDT for about 3 and a half years now, on many occasions I came across a code that , although perfectly compilable (both by mxmlc and flash IDE), FDT thought it contained errors.

For example when code contained some "clever" trinary operator arguments, or a javascript code segments wrapped in CDATA ...

Anyway, ...</description>
		<link>http://durej.com/?p=121</link>
			</item>
	<item>
		<title>Experimenting with new Adobe Social service library</title>
		<description>Adobe has recently unveiled their new social media library on Labs. It is a framework that allows user to connect to a several popular social media networks at once and get the information from the users profile, get a friends list, post updates, post news items etc... All in all ...</description>
		<link>http://durej.com/?p=119</link>
			</item>
	<item>
		<title>AttachMovie in AS3 ? Now possible! (also attachBitmapData ;)</title>
		<description>I code in AS3 for quite a while now, and don't get me wrong, I do love it and I NEVER want to go back to as2.

However; there are some things I wish remained in AS3 that were possible to do in AS2.

Things like "eval" and "attachMovie" comes to mind...

Why ...</description>
		<link>http://durej.com/?p=115</link>
			</item>
	<item>
		<title>Flash CS4 - a bit of a nightmare experience</title>
		<description>I never do a post just about somebody else's blog post , but after reading this - http://kevinsuttle.com/found-and-lost-the-flash-ide I felt compelled to react.

I fully agree with the author about the majority of the points he makes in this article. Adobe, and many other users of the flash platform, seems to think, ...</description>
		<link>http://durej.com/?p=114</link>
			</item>
	<item>
		<title>Augmented reality helicopter</title>
		<description>Augmented reality is slowly becoming perhaps somewhat of a bevel effect/lensflare among the technology enthusiasts, but actually it's only beginning to creep into consciousness of the "marketing people" (as I call them) so I though it's high time I joined the ranks and pop my AR cherry. : - )

This demo ...</description>
		<link>http://durej.com/?p=112</link>
			</item>
	<item>
		<title>Integrating Papervision3D into the Adobe Flash Builder Sparks containers architecture.</title>
		<description>It all started when I decided to try out the new Flex 4 Beta. The aim was to build Collada viewer that loads the dae files from the users' filesystem / harddrive using new flash 10 FileRef API. What seemed like a pretty straightforward task turned into a Nightmare Lite ...</description>
		<link>http://durej.com/?p=110</link>
			</item>
	<item>
		<title>Morphing Menu</title>
		<description>After some requests from readers of this blog. I've decided to port my Explode class, that was written a while ago in AS2, to AS3, and while doing so, I also made some improvements to it as well.

The main difference is that you can use different functions separately now. For example you can use ...</description>
		<link>http://durej.com/?p=107</link>
			</item>
	<item>
		<title>My suggestions for Flash on the Beach 09</title>
		<description> Rather then writing the summary of the FOTB conference experience, as I did the last time, from 2 year ago, this year I decided to write some suggestions, or a wish list of the things I'd like to hear about, and perhaps as well, things I don't want to hear ...</description>
		<link>http://durej.com/?p=106</link>
			</item>
	<item>
		<title>Free Flash Games</title>
		<description>I've decided to share a bunch of flash games I build for various clients over the past few years. Most of these aren't online anymore, and I thought it wold be a shame if they all went to waste : ) </description>
		<link>http://durej.com/?p=105</link>
			</item>
	<item>
		<title>Asteroid for Papervision3D</title>
		<description>In keeping with the space theme from my previous post (and not wanted to leave Starfield entirely empty) here's another papervision parametric 3D object/component : Asteroid.  Similarly to Starfield, asteroid is textured with pragmatically generated texture, so no need to look for images, it has configurable surface deformation as well and it's default ...</description>
		<link>http://durej.com/?p=97</link>
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