How to get FDT to ignore some “erroneous” code
Have been using FDT for about 3 and a half years now, on many occasions I came across a code that , although perfectly compilable (both by mxmlc and flash IDE), FDT thought it contained errors.
For example when code contained some “clever” trinary operator arguments, or a javascript code segments wrapped in CDATA …
Anyway, I came across a simple way to make FDT to ignore such code.
If you place the problematic code inside a /*FDT_IGNORE*/ …. /*FDT_IGNORE*/ comments, FDT will not parse such code and therefore will not mark it as code containing syntactic error. Goodbye red marks !
However .. on the other side, if such code contains a functions or variables that other classes refer to, FDT will not be able to find those references in the “ignored” sections.
So use it with caution !
Posted in AS3, FDT, flash | 2 Comments »

